Every creature in SPLYCE is defined by its DNA — 128 bits split across 4 strands. Each strand contains 8 genes, each gene is 4 bits (values 0-15). Every value maps to a specific named trait. This guide decodes the entire genome.
Body · 8 Stats
Combat · Abilities
Species · Biology
Soul · Personality
Paste a pet's 32-bit binary strand to decode all gene values
Strand A genes are stat values (0-15). Higher = better. These directly affect HP, attack, defense, speed, and all care mechanics. Gene score = sum of all 8 values (max 120). Score determines rarity.
Health regen & max HP
Hunger efficiency
Energy retention
Bond gain rate
Happiness from play
Stat decay resistance
Park interaction bonus
Overall vitality aura
Gene Score = sum of all 8 Strand A values (max 120)
Mutations are detected from DNA patterns across strands — not stored, always derived.
Phenotypes activate when Strand A gene percentages meet thresholds. They affect care and combat.
Combat stats are calculated from Strand A genes + current health + phenotype bonuses.